Alright, this build was totally different from the one I played last time. As for this demo, I've like what you done so far, but I have a few gripes. For me the demo was difficult. When I say difficult, I mean I was getting a bit frustrated. The Wall Jump was the bane of my existence, it took me a while to get past the portion where it's most utilized, and I found myself at that checkpoint again. This one might be me sucking, but I wished the spikes didn't do 100 damage, because they murdered me. Lastly, the beginning portion of the demo was a bit too dark, so I could barely see obstacles, and some small enemies were harder to see. Other than that, I like how it feels to control Christy now, it's a lot smoother. I also appreciate how skills are executed now. I had fun figuring out the easiest way to defeat the slime as well, it was probably my favorite part of the demo. I look forward to your next update! :)
Ring of Despair
New updates availables (0.2.0)
At last, after 8 months. :o
Enjoy. But also, please help... T_T
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Wow, thanks for the long review. :D
Well, the spikes are usually there to instant kill, for most platformers, but I made it fixed to 100 and the maximum health on late game will be 300, so it's the one I shouldn't make easier imo, since I already took it in my mind that the player will have 3 max chances to get hit by spikes. :p
And... for the Wall Jump, I think I will make it a bit easier to wall jump next time. :)
Anyway, thanks again for always reacting to my game releases here and ~there in the yoyogames forums, Torball. ^,^
It's no problem, you're welcome! I enjoy playing games like these, so please keep it up :) I'll give all the feedback I can.